By Will Barber – Taylor
By the end of the next century, almost all of mankind lives in huge, sprawling metropolises. Every facet of human existence is controlled by a computer system called The Net. Very few people know that it in turn is controlled by an insane entity known as The Joker whose agenda is to dominate all life on Earth.
One lonely, angry cop named James Gordon learns of The Joker’s plans. But he can do nothing – not with the resources of an entire civilisation arrayed against him. Then he discovers his heritage and the means to battle against the Joker; the legend of the mysterious avenger of the night The Batman.
Digital Justice is a bit of a strange mix. On the one hand, it attempts to reproduce the sense of “the hero returns” arc from many, many stories and particularly remembered for being the main theme of Frank Miller’s The Dark Knight Returns.
Secondly, it attempts to imbue in the reader as sense of awe at the fact that it is the first graphic novel that uses digital art instead of typical illustrations. The problem with the novel is that neither the artwork nor the story makes it interesting enough to be engaging. The book relies too much on what at the time would have been seen as impressive effects. The artwork not only seemed to be primitive in terms of being a computer created image but also lacks some of the real depth and texture that is seen in traditionally drawn artwork. As the story mainly relies on the visuals to amaze us, the whole thing falls apart. Combined with the lack of an individual story, this makes a book that could have been interesting one rather bad. Plot points such as The Joker creating a virus to control Gotham with are intriguing but aren’t properly fulfilled to be of any worth.
In conclusion, Digital Justice is a nice attempt at something different that fails to deliver due to its technology being stunted and a story that doesn’t manage to keep the reader interested.